Becoming a Knight Quest
[Written by Gwydion]
In order to undertake the Knight's quests, a player must, of course, be a Knight. Fighters, upon reaching level eight, or higher, may become Knights provided they do not have any karma points. Either Herman or Aniet confers Knighthood. Herman is located on the surface level in Kesmai, to the Northeast of town in a remote cavern. Similarly, Aniet resides behind a dense thicket on the surface level of Oakvael, Northeast of town. Regardless of which land you chose to request Knighthood, the trip to the trainer will not be easy. In Kesmai you will encounter Crocodiles, Boars, Tigers, Centaurs, Bears (possibly including Smokey the super Bear) and as you approach Herman's cave, two Griffins. In Oakvael the trip is probably a little easier but you will still encounter some pretty tough wildlife and there is also the minor issue of getting to Oakvael in the first place. It is unlikely that a level eight Fighter can survive the trip alone in either land, so it is best to try to arrange an escort. When you arrive at the trainer's, stand on his or her hex and type "Herman, train me" or "Aniet, train me" as appropriate, ensuring that your right hand in empty. The trainer will confer Knighthood upon you and will give you a ring. You will notice that your appearance changes. Knighthood brings with it limited magical powers, but you must wear your Ring of Knighthood for these to be active. Also, please note that these are all the spells you will ever get. Knights are not like regular spell casters in that they cannot buy further spells as they advance. I strongly recommend that you macro your cure spell. In command mode type 'define 1 "cast cure"', then in the heat of battle you will simply have to enter "$1" to CURE yourself. While you are there, buy a few extra rings by putting some cash on the ground and typing "Herman, sell ring" or "Aniet, sell ring". Having a few spares will mean that you won't have to make this difficult trip again if you lose the original.