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Occupations [Taken from the LoK Help file V. 1.21b] Fighter/Knight
The Fighter's success is based entirely on prowess in physical combat. A Fighter advances more rapidly than members of other character classes, since, in addition to the loot they collect, fighters get direct experience for their kills. A Fighter character is recommended for beginners, as it is the simplest and most straightforward class.
Martial Artist
Martial Artists dedicate their lives to the perfection of their fighting techniques. They learn powerful methods of unarmed combat, doing as much damage with their bare fists as a Knight with a greatsword. As progress is made, Martial Artists learn the powerful kick and jumpkick attacks.
Thief
Because of their inherent neutral alignment, Thieves must sneak around to avoid attack by the Sheriff and his Knight-deputies. Special talents of disguise enable Thieves to appear lawful to everyone except Knights and advanced Thieves.
Thieves fight well and generally develop Martial Artist skills. Their ability to hide in shadows, remaining essentially invisible, allows Thieves to penetrate dangerous areas where few others dare go. Thieves also are able to cast a number of helpful magic spells, which serve to protect and assist them in their escapades. Thieves are limited in their choice of weapons by the fact that large weapons, like greatswords and longbows, negate their ability to remain invisible. Likewise, metal armor will interfere with their hiding abilities. Wizard
Wizards use magic almost exclusively; they have no spells to improve their combat skills, and have little time to practice anyway. The spells of Wizardry range from opening secret doors to setting off explosions that can knock down walls and pulverize opponents.
Thaumaturge
Thaumaturges are warrior-priests. In addition to dispatching foes through physical combat, they call upon the might of the gods to act on their behalf, through the use of spells which can be as powerful as those of any Wizard. Some spells call forth phantasms and demons to fight along with the Thaumaturge, while other spells can bring down lightning, blind or poison foes, heal wounds and even raise the dead.
Thaumaturges advance in skill and rank when they kill with magic. They also must be competent with ordinary weapons, since the gods are sometimes unreliable. Thaumaturges have access to all weapons types and can wear whatever armor they choose to. Thaumaturges also are capable of developing many powerful protection spells, which lessen or totally deflect spells cast by evil or chaotic opponents. A Thaumaturge of Priest level or higher commands great respect from other adventurers, due to the ability to raise the dead and cure the most grievous wounds. |
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