Commands
again: Repeat previous command; abbreviation "a" achieves same result.
all, [command]: When multiple controlled creatures are present, "all" can be used as a valid name variable: "all, attack dragon"
appraise [item]: Request a detailed appraisal of the specified item from a shopkeeper: "lloyd, appraise ring"
attack: [creature], attack [target]: Direct a controlled creature to attack specified target character: "salamander, attack griffin"
begone: [creature], begone: Direct a controlled creature to return to place of origin: "salamander, begone"
belt [weapon name]: Put specified weapon back on your belt: "belt greatsword"
bless: [ancestor], bless this weapon: Enables you to use an attuned weapon inherited from your ancestor: "[ancestor name], bless this weapon"
buy: [shopkeeper], buy [item]: Ask a shopkeeper to purchase something you have placed on his counter: "dik, buy gem" [shopkeeper], buy all: Ask a shopkeeper to buy everything on the shopkeeper's counter: "rolf, buy all"
chase [name]: Pursue a fleeing individual or group. The "chase" text command results in only one movement. By repeating the "chase" text command, or using the "again" command, you can follow a fleeing creature or rapidly moving group through successive moves. For example: "chase goblins", "a", "a"
climb up / climb down: Scale the sides of a pit, ladder, cliff, etc.
close [item]: Close an open book, scroll or container: "close bottle"
close door [direction]: Shuts a door in an adjacent hex in the specified direction (cannot be diagonal direction): "close door n"
crawl [direction]: Move one hex without fear of running into a wall or falling off a cliff, stepping into fire etc.: "crawl e"
critique: [trainer], critique [skill area] Seek a statement of your proficiency in a particular skill area from a qualified trainer. "olaf, critique greatsword skill"
deposit: [teller], deposit Instruct teller to take gold from the bank counter and deposit it in your account:: "marlis, deposit"
dive: When in the water, this command takes you to the bottom for a brief period.
down: Move down a staircase; abbreviation "d" achieves same result.
draw [weapon name]: Take specified weapon from your belt: "draw greatsword"
drink: Drink from an open bottle or container held in your hand.
drop: drop [item]: Put something on the ground from your hands; will not damage item, e.g.: "drop bottle"
[creature], drop [item]: Direct a controlled creature to drop specified item; if multiple items are being carried, using "all" as the item variable will cause the creature to drop everything: "djinn, drop gem"
dump [item]: Dump all of a particular item in your sack onto the ground, or to a specified location: "dump gems": "dump gems on counter"
east: Move one hex east; typing "e" does the same thing.
eat [item]: Consume the specified item, e.g.: "eat berries"
end: Suspend game play and return to Conference Room. Same as "quit"
exit: Suspend game play and return to Conference Room. Same as "quit"
fight [name]: Attack a target character with weapon held in right hand (or using martial arts if the right hand is empty): "fight kobold"
flip: When reading a book, turn to next page. "flip back" When reading a book, turn back one page. "flip back [number]" When reading a book, turn back specified number of pages. "flip back 2" "flip forward [number]" When reading a book, turn ahead specified number of pages: "flip forward 1" "flip to [number]" When reading a book, turn to the specified page: "flip to 8"
follow: [creature], follow: Direct a controlled creature to follow you: "salamander, follow" [creature], follow [name] Direct a controlled creature to follow another character: salamander, follow catweazle"
forgive [name]: Forgive a player who accidentally killed you: "forgive catweazle" [ghost], forgive me: Ask forgiveness from the Confessor Ghost after presenting proper offering:"ghost, forgive me"
help: Prints a general help resource message.
help [word]: Provides information on the specified word.
jumpkick [target]: Flying kick to a target character in a nearby hex; a martial arts manoeuvre that uses stamina: "jumpkick gargoyle"
kick [target]: Kick a target character in your hex:: "kick troll"
load: Load your bow weapon with an arrow; same as "nock." Left hand must be empty.
look: "Look" at items on the ground in your hex.
"look [direction]" Look in the specified adjacent hex:: "look ne"
look around: Detailed description of surroundings.
"look at [item]": Examine an item in your hands or on the ground. If several items of the same type are present, you may examine individual items by specifying the item number or location: "look at gem" "look at gem on ground" "look at 2 gem" look at [item] in sack Receive a general description of the specified item in your sack: "look at gem in sack" "look at 2 gem in sack" look at [item] in shop Receive a general description of the specified shop item: "look at longsword in shop" look at [name]'s [item] Receive a general description of an item possessed by another character: "look at catweazle's staff" look at [Nth] ring [hand] Examine ring on [Nth] finger of [hand]: "look at 2 ring on right" look closely at [name]: Take a closer look at another character (must be standing in your hex): "look closely at catweazle" look here: Look at items on ground in your hex. Same as "look." look in [hand]
Look at the contents of the specified hand: "look in left" look on altar Look on top of an adjacent altar. look on counter Look on top of an adjacent counter. look on table Look on top of an adjacent table.
look on: Enables automatic terrain descriptions. look off: Disables automatic terrain descriptions.
meditate: Causes a portion of an ancestor's experience and skill to transfer to your descendant character during the Ceremony of Ancestors, under proper conditions.
nock: Nock your bow weapon with an arrow; same as "load." Left hand must be empty.
north: Move one hex north; typing "n" does the same thing.
northeast: Diagonal move; move to a location that is one hex north and one hex east; typing "ne" does the same thing.
northwest: Diagonal move; moves to a location that is one hex north and one hex west; typing "nw" does the same thing.
open: open book to [number]: When reading, open book to a particular page: "open book to 8"
open [item]: Open a book, scroll, or bottle: "open balm"
pager: Display the status of your pager.'pager off' Shut off your pager.'pager on' Turn on your pager.
pet [name]: Removes self-defense designation of a player who has accidentally attacked you. Also works on many small, furry animals: "pet catweazle"
poke [name]: Attack a target in an adjacent hex with a halberd; also can be used with shorter weapons (e.g., a spear) against targets in your hex: "poke orc"
push [item] [direction]: Move something on the ground to next hex, or via a stairway: "push corpse w"
put: put [item] into sack Put specified item in your sack; only small items fit: "put gold in sack" put [item] on [location] Place the specified item on, for instance, an altar or counter: "put gold on counter" put ring on [hand] Put a ring on a hand; The next available finger closest to the thumb will be used:, "put ring on right" put ring on [Nth] [hand] Put a ring on a particular finger: "put ring on 2 left"
quit: Suspend game play and return to Conference Room. Not allowed if character is standing in front of an active counter, locker or altar; nor may you may quit while fighting. One minute must pass after combat before you can quit. If you are a ghost, "quit" will notify the gods of your desire to be resurrected (cannot be entered until 60 seconds after you are slain).
read: read [item] Read a book or scroll: "read book"
redraw: Refreshes your game screen.
remove [item]: Remove an article of clothing, armor or jewelry: "remove mail", "remove 2 ring from left
rest: Used to fizzle (cancel) a warmed spell.
run: [creature], run: Direct a controlled creature to move two hexes at a time: "djinn, run"
run [direction]: Move two hexes; may reduce stamina: "run n"
search: search [direction] Search for a secret door in an adjacent hex in the specified direction: "search n" search [Nth] corpse Remove the armor, weapons, jewelry, and sack contents from a corpse and place them on the ground. If multiple corpses are present in the hex, you must search each one individually; corpses always pile up in the order they are slain. The top corpse will be the most recent kill. If no corpse number is specified, the top corpse in a pile will be searched: "search corpse" "search 2 corpse" "search 3 corpse"
sell: [shopkeeper], sell [item] Ask shopkeeper to sell you the specified item (after sufficient gold has been placed on the counter): "harald, sell greatsword"
sheathe: sheathe [weapon]: Put specified weapon on your belt: "sheathe greatsword"
Shoot: shoot [target]: Shoot a bow weapon at a target character: "shoot kobold"
Show: show belt: Show weapons on your belt, and your armor in the Secondary Viewport.
show locker: show contents of locker in the Main Viewport.
show prices: View the price list when in shops.
show rings: Show the rings on your eight fingers; display appears in the Secondary Viewport.
show sack: Show the items and gold in your sack in the Secondary Viewport.
show skill: Show weapon skills ratings in the Main Viewport.
show spells: Request a list of the spells the magic trainer can teach you: "sven, show spells"
show stats: Show character statistics, level, and encumbrance in the Main Viewport.
show abbreviations: Show current macro definitions; typing "show abbrevs" does the same thing.
show balance: [teller], show balance: Instruct the bank teller to state your account balance: "marlis, show balance"
show rules: Tells whether karma rules are in effect in current scenario.
south: Move one hex south; typing "s" does the same thing.
southeast: Diagonal move; moves to a location that is one hex south and one hex east; typing "se" does the same thing.
southwest: Diagonal move; moves to a location that is one hex south and one hex west; typing "sw" does the same thing.
speak: Enables you to speak to your countrymen in your native language, so that adventurers of other homelands cannot understand you. Works in the game only, not the Conference Room. "speak [language]" where [language] is one of the following: Common, Illyrian, Muian, Lemurian, Lengian, Draznian, Hovathian, Mnarian, Barbarian. Your character speaks the language of his or her homeland and Common. Common is the adventure's cant, understood by all who venture to the island.
sprint [direction]: Move three hexes; may reduce stamina: "sprint e"
steal from [name]: Reach into target character's sack and steal one item at random, e.g.: "steal from troll" "steal gold from [name]" Steal gold from target creature's sack, e.g.: "steal gold from troll"
stop: [name], stop: Tells a non-player character to shut up and go away: "fafnir, stop"
swap: Move the contents of one hand to the other. Receiving hand must be empty
sweep [direction]: If you have a magical broom, you can sweep in the usual directions as well as up and down stairs and through portals. "sweep s"
swim [direction]: Move through the water: "swim nw"
take: [creature/name], take [item]: 1) Direct a controlled creature to pick up the specified item. "salamander, take gold" 2) Direct a bank teller to take gold from the bank counter and deposit it in your account: "marlis, take gold" take [item] from [location]: Take specified item from an adjacent counter, altar or table: "take balm from counter" If several of the same item are present, you may specify the item you want: "take 3 ring from counter. Otherwise, the last item placed on the surface will be the one taken. take [item] from sack Take specified item out of your sack: "take book from sack" If several of the same item are present, you may specify the item you want: "take 3 bottle from sack" Otherwise, the last item placed in the sack will be the one taken. take [item] off: Remove an article of clothing, armor or jewelry (rings, bracelets, amulets, etc.): "take robe off" take [item]: Pick up something from the ground in your hex; one hand must be empty: "take axe" take [Nth] ring off [hand]: Remove a particular ring. Same as "remove" command; "from" also may be substituted for "off": "take 1 ring off right", "take 1 ring from right" take ring off [hand]: Remove a ring; opposite hand must be empty; "from" may be substituted for "off." In this case, where no ring number is specified, the command will remove the ring from the finger closest to the thumb.
teach: [trainer], teach [spell name]: Ask magic trainer to teach you a new spell (after sufficient gold has been offered to the trainer). "oskar, teach darkness"
[quest master/guide], teach me: Request instruction from an Underworld quest master or guide. "osiris, teach me"
throw [item] [path]: Throw the specified item at a location (rather than at a creature), e.g.: "throw bottle n n n" " throw [item] at [creature]" Throw the specified item at a creature (rather than at a location), e.g.: "throw axe at orc"
train: [trainer], train me: Request training from qualified trainer in weapon or item held in right hand (leave right hand empty for martial arts training): "neela, train me"
"[trainer], train [amount]" Request training in the specified amount of gold coins: "olaf, train 500"
unload: Removes arrow from bow weapon
unlock door [direction]: Attempt to unlock a locked door in an adjacent square in a specified direction with a key or a lock pick: "unlock door s"
up: Climb a stairway between levels; typing "u" does the same thing.
users: Displays a list of characters currently playing.
wear [item]: Put on an article of clothing, armor or jewelry, bracelets and amulets: "wear robe"
west: Define a path one hex west; typing "w" does the same thing.
what is: [npc], what is [word]: Ask a non-player character for information about something; "priest, what is shuriken"
where is: [npc], where is [place]: Ask a non-player character for the location of a particular place: "sheriff, where is gym"
wield [weapon name]: Take specified weapon from your belt: "wield greatsword"
withdraw: [teller], withdraw [number]: Instruct bank teller to withdraw the specified amount from your account and place it on the bank counter. "marlis, withdraw 1000"
Role Playing Commands
angry
applaud
beam
blush
burp
confused
cry
evilgrin
frown
gasp
giggle
glower
grimace
grin
groan
grumble
jump
laugh
mumble
mutter
nod
pant
pout
salute
scream
shiver
shrug
sigh
smile
smirk
snarl
sneeze
snicker
wave
wink
yawn