-------
                                 OAKVAEL
                                 -------
                              DECEMBER 1991
Initial Exploration done in IoK by
     Arctic....Rose [73165,1121]
     Mity.Lika.Rose [76200,1647].
Current Map for Legends Researched by Malachi[105066,305], and is valid as of
the .64 version of the FE.
Reasonable care has been taken to ensure the accuracy of these maps, but I
will not be responsible for anything that happens to your character arising
from their use.
In this map I have included a method for determining any square in the segment.
Each square can be referred to by 3 numbers: longitude, latitude, and level.
Longitude is marked along the bottom of the map, latitude along the side and
the level is indicated near the section being shown.  The Great Oak Forest is
level 0, areas underground are given negative levels, and areas above ground
positive ones.  Where only 2 numbers are used to denote a square, they will
refer to the longitude and latitude for the current level.  Oakvael ranges from
+300 feet elevation to -310 feet, from 0 longitude on the west to 88 longitude
on the east, and 0 latitude on the south to 47 latitude on the north, as of
version .64.
Due to the many different Air Drops, I have made every effort of identifying
where all of the drops lead, and these are noted by a %n on the map, and
on the explanation for the level, the %n will be translated into the Level
that the Drop leads to.  I have not worried about which square lands where,
leaving that last part as an exercise for those who really are concerned.  A
note to thieves, most of the air drops do land next to walls, so there is at
least a 50/50 chance you can land with a HIDE spell intact, and take
appropriate actions once you have landed.
        -------------------------  LEGEND  --------------------------
      | .       empty plain or floor   o      trashcan                |
      | ~~      water                  mm     altar                   |
      | {}      forest, trees & bushes ==     counter                 |
      | /\      mountains              ()     boxing ring (gym) or pit|
      | []      wall                   xx     reef                    |
      | [_      ruined wall            up     up stair                |
      | |  --   door                   dn     down stair              |
      | ::      bridge,tile,carpet     ~.     glacier                 |
      | %% %x   open air (cliff)       ??     permanent darkness      |
      |         x = Landing Level      !      dead tree               |
      | SD      secret door            cu, cd Climbable points        |
      | LD      locked door            ""     grasslands              |
      | ##      grate                  **     fire                    |
      | /       sand                   pb     pit bottom              |
      | TT      Impenetrable Forest    hb     hole bottom             |
      |         or Large Single Trees         (open air above)        |
      | ++      unknown areas or edge of unmapped areas               |
      |                                                               |
      |   Note: All place names are written on open ground squares    |
      |  or uninterrupted forest/mountain/sea squares.  No features   |
      |                    are disturbed by them.                     |
        -------------------------------------------------------------

In ages Past, Oakvael was overrun by the foul creations of the Brotherhood 
of Yasnac.  In an effort to protect themselves, the Citizens of Oakvael built
a great city in the Trees of the realm, some of the trees are so great that
they can actually support the full weight without bending or breaking.The
dwellers of the city devised a way of walking safely among the trees, and
after a few accidental drops from the tree city to the surface, they
developed the boots for Walking on Air.  Thus was the beginning of the group
commonly referred to as the "AirWalkers Society".
Many of the greatest Trainers in the lands have taken up residence in Oakvael,
training those that would venture forth in the advanced arts of Sword, Hand,
and Magic.  They are scattered throughout the land, but with due diligence
all may be found in order to seek the wisdom that they may provide.
The surface of Oakvael was ravaged by many of the foul experiments, and for
many years the foul beasts roamed the surface.  There are still areas that are
controlled by the forces of Evil, but for the most part, the surface has
returned to its original wild state, with Griffins, Bears, and Boars roaming
freely.  Occasionaly, toward the Burned Wood, one can find an Orc sentry, but
most of the foul beasts have been contained by Peyton and Karin, the guardians
of the Portal.  Cudyl, the Great Knight of Old, roams the surface, and is the 
trainer that will send a knight on to greater Glory.
In the south, behind a wall of trees, in a very secluded glade, lives Doom.Orc,
a vile creature that is all that remains on the surface of the forces that
were unleashed by the Brotherhood.  An Archer of great renown, he commands a
small garrison of Orc Archers, and with them is a Presence that will stun
any who try to seek entry into his domicile.  His dislike of Magic is such that
he has forbidden any Wizard or Thaumaturge to enter his domicile.  Doom.Orc
carries an ancient weapon, the Doom Crossbow, which is a Magical Bow
capable of taking down all but the most insidious of creatures.
In the far NE corner of the Surface, through a long trail that leads deep in
the woods, live Aniet and Brych.  Aniet is a Knight trainer, and will grant
Knighthood to all that are worthy of the title.  Brych is another of the Old
order of Knights, and he will grant a weapon of Great Renown, the Knights
Halberd, in exchange for a small token, the Misericorde Dagger.  He will also
send those that he gifts with the Halberd to seek the Ancient Master of
Knights that is hidden Deep within the catacombs beneath the surface.
To the SW, the Master MA has managed to set up a residence of sorts, and will
train any MA that desired advanced instruction in the diciplines of the Hand.
Living with the Master is Yuri, a Ninja of Old, who will tell any MA that
inquires in the way to obtain a special set of gauntlets, capable of
penetrating any armor, and killing all but a very few of the forces of evil.
In the NW corner of the Surface, the Thieves have claimed an area where they
may train in peace, away from the hustle and bustle of the crowds.  Next to the
thieves guild is Berg's Pit, a hole where Garbage that is collected is dumped.
The Graveyard is just to the SW of the Portal Complex, and will provide any
who desire a passage to the realm of the UW.
3 areas of the surface have collapsed, granting those with Air Walking ability
access to the lower reaches of the area.  The first of these areas is just to
the east of the Graveyard, and leads down to the Spider City, where great
spiders, scorpions, and vipers live.  This is the highest level of the
catacombs, and is actually rather deserted, except for an occasional Kobold
Orc, or Troll.
The 2nd area is east of Rager's Lake, and is really a 2 Square jump.  one
square leads to the Serpent Sea level, the other to the Temple of the Demons.
Both of these areas are very dangerous, and should be avoided except by very
high level individuals, or larger hunting groups.
The final area is in the SE corner of the Surface, and has been nicknamed
"The Express Elevator to Hell", which should give the wary adventurer a
warning that extreme caution should be used by those desiring to use it as
a method of quickly moving from the surface to the areas below.  Some of the
jump points lead to the Spider City or to the Serpent Sea, but most lead
directly to the Level of the Undead, an area where the Brotherhood performed
some of their most advanced research in the generation of Undead warriors.
The East end of the surface ends is covered in a great forest of burned trees,
and is refered to by the locals as the Burnt Woods.  No one remembers exactly
how the forest was destroyed in that region, though legend has it that the
brotherhood summoned a Great Dragon there, and the dragon decimated the woods
until Cudyl came and killed the dragon.  Cudyl can still be found wandering
in the woods. Beyond the woods is a great cliff that drops off to other
levels below.
Oakvael Surface (West Side) - 0'
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Karin and Peyton patrol the region surrounding the Portal Comples
A - High MA trainer
B - Yuri, Gauntlet Quest MA
C - Thief Trainer
D - Theives Guild
*1 (23,26,0') - Portal to Kesmai
*2 (24,27,0') - Portal to Leng
*3 (25,26,0') - Portal to Axe
*U (15,16,0') - Portal to Praetoseba
cu (12,37,0') - To Gym and Weapons Trainer (12,37,50')
cu (12,30,0') - To Oak Town (12,30,100')
cd ( 5,36,0') - To Berg's Pit (5,37,-20')
cd (21,16,0') - to Spider City (21,15,-50')
%1 - Air Jump to Spider City (-50')
%2 - Air Jump to Berg's Pit (-20')
Oakvael Surface (East Side)
   
43 TT                          TTTTTTTTTTTTTTTT  TTTTTTTTTTTT                  %5%%%%
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Cudyl can be found somewhere in the Burnt Woods.
Pit (67,42, 0') to Aniet and Brych (67,42,-20')
e1 Teleport (45, 9, 0') - Teleport Entrance to Doom.Orc (45,7,0')
   Requires Nighttime.
Water Teleport (45,7,0') - Exit from Doom.Orc (Teleport to 45,9,0')
   Doom.Orc lair is No-Quit, No-Recall
cd (77,21,0') Climb to Eastern Ledge (77,20,-150)
%1 - Air Drop to Spider Pit (-50')
%2 - Air Drop to Serpent Sea Level (-210')
%3 - Air Drop to Troll Temple Level (-240')
%4 - Air Drop to Undead Level Altar Room (-280')
%5 - Air Drop to Eastern Ledge (-150')
Berg's Pit (-20')        Knight Trainer and K-Quest NPC (-20')
40 [][][][][]            47 [][][][][]    A - Aniet
   [][_. ~~[]               []. . . []    B - Brych
   []"""". []            45 []. A . []    cu(67,42,-20') - to Oak Surface
   [][_cu[_[]               []B . [][]         (67,42,0')
36 [][][][][]               [][]--[]
                            []cu. []
   3   5   7             41 [][][][]
cu(5,37,-20') - to Oak      6       7 
   Surface (5,36,0')        6       0

The city in the trees is a vast expanse of walkways interlinking the various
shops and domiciles that are present there.  The Sheriff keeps vigil in the
area surrounding the temple and most of the Northern Walkway, but does not
go near the Pawn shop or Bank, which is of great value to the thieves that
reside within the town, as they can transact business without the constant
sniping from the sheriff's deadly longbow.
The city is supported from below by the several huge Oaks, thought to be many
hundreds of years old.  In the city proper can be found many of the shops
where the business of town is performed.  The West end of town is primarily
reserved for commerce, and the Jeweler, Apothocary, Pawn shop, Weapons,
and Armor dealer can all be found there, along with the Bank and the lockers.
The east end of town has the Temple, the Tanner, the Tavern, the Sage, and
the climb up to the Wizard Trainer and Confessor Ghost.
The Bull and Falcon Tavern has long been a meeting place for the locals to
exchange stories.  Adventurers congregate there to set up expeditions or to
unwind after a trip of eradication.
Near the bank and the Pawn Shop is a small MA's shop, which houses the Lower
MA trainer.
The Main level of the Temple is located in the town Proper, and Tveckie will
train advanced Thaumaturges in the ways of petitioning the Ghods for thier
powers.
Along the main Boulevard is a hut which belongs to the MA Konran.
Unfortunately, he is never home, but he will grant a gift to those who can
help him find his way back home.
Above the Main town Level, in the upper level of the temple, the Confesser
Ghost resides.  From the upper level of the Temple are 2 other climbs.  One
will lead to the Wizard trainer, who will teach the advanced wizard, and the
other climb will lead to a lookout position way up in the trees.  In ages
past, this was used to watch for any enemies approaching the city, or to
locate fires in the forest (which could be devestating.)
Below the City, but still above the surface, the Gym facilities are located,
along with the Weapons trainer, who will train those advanced students in the
art of using the particular weapons.
Oakvael Town (West Side) - 100'
                 %%%%%%%%%%%%%%%%%%%%%%%%%%%%      A - Armory
           [][][][][]%%%%%%%%%%%%%%%%%%%%%%%%      B - Apothocary
40         []B . . []%%%%%%%%%%%%%%%%%%%%%%%%      C - Jeweler
           [][]==[][]%%%%%%%%%%%%%%%%%%%%%%%%      D - Bank
           []. . . []%%{}%%%%%%%%%%%%%%%%%%%%      E - Lockers
     [][][][][]--[][]%%%%%6[]%%%%%%%%%%%%%%%%      F - Weapons
     []A . []%%. %%%%%%%%%%cd%%%%%%%%%%%%%%%%      G - Pawn Shop
35 [][]==[][]%%. %%%%. . . . . . . . . . . .       H - Low MA Trainer
   []. . | . . . . . . . . . . . . o . . . .       I - Recall Seller
   []. . []. %%%%%%%%. %%%%%%[][]--[]%%%%%%%%      J - Konran's Hut
   [][][][]. TT{}%%%%. %%%%{}[]. . []%%%%%%%%      cd (12,30,100') to Oak
     []C []. %%%%%%%%. %%TT%%[]. J []%%{}%%%%           surface (12,30,0')
30 [][]==[]. . . %%TTcd%%{}%%[]. . []              cd (15,36,100') to Gym
   []. . | . I {}%%%%. %%{}%%[][][][][][]               (15,36,50')
   []. . []. . . . . . . . . . . | . . []          %6 - Drop to Gym (50')
   [][][][]--[][][][]--[][][]%%. []. H []          All other Air to Surface (0')
         []. |.E []. . . . []%%. []. . []    
25       []. []o []. . . o []TT. [][][][]%%  
         []==[][][][]====[][]%%. . . %%%%%%  
         []D . . []. F . . []%%[][]--[]%%%%  
         [][][][][][][][][][]%%[]. . []      
                           %%%%[]==[][]      
20                             []G . []      
19                             [][][][]      
   
                 1         1         2       
       5         0         5         0       
Oakvael Town (East Side)
43           %%%%%%%%%%
     [][][][]%%%%%%%%%%
     []. Q [][]%%%%%%%%
40 [][]mmmmmm[][]%%%%%%          %%%%%%%%%%%%%%  K - The Bull & Falcon Tavern
   []up. . . . []%%%%%%          %%%%%%%%%%%%%%  L - Sage
   []. P %%. . []%%%%%%%%%%      %%%%%%%%%%%%%%  M - Tanner
   []. . . . O []%%%%%%%%%%%%%%%%%%%%{}. {}%%%%  N - Balm Seller
   [][][]--[][][]%%%%%%%%%%%%%%%%%%%%. N []%%%%  O - Balm Seller
35 . . . . . . . . upTT%%%%%%TT%%%%%%TT{}[]      P - Priest
   . . . . . . . . . . R . . %%%%%%[][]{}[]      Q - Tveckie, Thaum Trainer
   %%%%%%%%%%%%. . . ~ ~ ~ TT%%%%%%[]. . []      R - Dr.Notlek, Blindness Cure
   %%{}%%%%%%%%. . . ~ ~ ~ TT%%%%. | . M []      up (25,39,100') to Confesser
   %%%%%%%%{}%%. . . . . . . . . . []. . []         Ghost (25,39,200')
30       %%%%%%%%%%. TT%%%%%%TT%%%%[][][][]      up (32,35,100') to Confesser
         %%%%%%%%%%. %%%%%%%%%%%%%%%%               Ghost (32,35,200')
         %%%%%%{}%%. %%[][][][]%%%%%%%%          All Air to surface (0')
             %%%%%%. %%[]. . []
             %%%%%%. . | . L []
25           %%%%%%. %%[]. . []
             %%%%%%. %%[][][][]
             %%[][]--[][]
               []. . . []
               []======[]
20             []. K . []
19             [][][][][]
   2 2         3         3         4         4
   4 5         0         5         0         5
   
   
Gym (50')                                Lookout Point (300')
43                     %%%%%%         38   %%%%%%%%%%%%%%
         [][][][][]    %%%%%%              %%%%%%%%%%%%%%
         []A . . [][][]%%%%%%              %%%%%%%%%%%%%%
40 %%%%%%[]. (). | . []%%%%%%         35   %%%%%7cd%%%%%%
   %%%%%%[]. . . [][][]%%%%%%              %%%%%8%8%%%%%%
   %%%%%%[][]--[]%%%%%%%%%%%%              %%%%%%%%%%%%%%
   %%%%[]cd. . T %%%%%%%%%%%%         32   %%%%%%%%%%%%%%
   %%%%%%%%%%%%cu%%%%%%	                   3   3       3
35 %%%%%%%%%%%%%%%%%%%%	                   3   5       9
   %%t %%%%%%%%%%%%%%%%
33       %%%%%%%%%%%%%%                    cd (36,35,300') to Confesser
     1         1         2                    Ghost (36,35,200);
     0         5         0                 %7 to Confesser Ghost (200')
                                           %8 to Town (100')
A - Weapon Trainer                         All other Drops to Surface (0')
cd (12,37,50') to Surface (12,37,0')
cu (15,36,50') to Town (15,36,100')
All Air Drops to Surface (0')
Confesser Ghost (200')                       Wizard Trainer
41           TTTTTTTTTT%%TT%%%%%%TT%%%%      45 [][][][][]
40       [][][][]. . . %%%%%%%%%%%%%%%%         []. C mm[]
   %%%%%%[]dnB []. . . %%%%%%TT%%%%%%%%         []. . . []
   %%%%%%[]. . []. . . %%%%cu{}{}%%%%%%%%       [][]--[][]%%%%%%%%
   %%%%%%[]--[][]. . . %%{}%%%%%%%%%%%%%%       TTTT. . %%%%%%%%%%
   %%%%%%. . . . . . . . . . %%%%%%%%%%%%    40 %%%9{}%%%%%%%%%%%%
35 %%%%%8%8%8%8%8%8%8%8. dn. . . cuTT%%%%       %%%9%%{}%%TT%%%%%%
   %%%%%%%%%%%%%%%%%%%8. . . %8%%%%%%%%%%       %%%%%%%%cd%9%%%%%%
   %%%%%%%%%%%%%%%%%%%8%8%8%8%8%%%%%%%%%%         %%%%%9%%%%%%%%%%
               %%{}%%%%%%%%%%%%%%%%%%%%%%    36     %%%%%%%%%%%%%%
31               %%%%%%%%%%%%%%%%TT%%%%
   2       2         3         3       3        2 3         3   3
   1       5         0         5       9        9 0         5   7
B - Confesser Ghost                              C - Wizard Trainer
dn (25,39,200') to Town (25,39,100')             cd (33,38,220') to Confesser
dn (32,35,200') to Town (32,35,100')                Ghost (33,38,200')
cu (33,38,200') to Wizard Trainer(33,38,220')    %9 - Confesser ghost (200')
cu (36,35,200') to Lookout (36,35,300')          All other Drop to Surface (0')
%8 to Town (100')
All other Air Drops to Surface (0')
Below the Surface is where the brotherhood liked to perform thier research.
The first level below the surface is where initiates were trained in the arts.
The area was once guarded by a garrison of Orcs and Kobolds, and a few of them
still remain, but for the most part, the area has been taken over by Spiders,
Vipers, Rats, and Scorpions.
Spider City (West Side)
16 [][][][][][][][][][][][][][][][][][][][][][][][]  [][][][]
15 []cu. . . . []. . . . . . . . . . . . . | . . [][][]. . []
   []. . [_. [][]. [][][][][][][][][][][]. []. 7 . [][][]. []
   []. 1 . . . . . . . . . . . []. . . []. []. . . . . . . []
   []. . . [_[_[][][][][][][][][]. []. []. [][][][][]. [][][]
   []. [_. . . . . . . []. . . | . []. []. . . . . []. []. . 
10 []. [][][]--[][][]. []. 4 . [][][]. []--[][][]. [][][]. 8 
   []. . . []. . . []. []. . . []. . . []. . . []. . . | . . 
   []. 2 . []. 3 . [][][][][][][]. 5 [][]. 6 . [][][][][][][]
   []. . . | . . . . . . . . . | . [][]. . . . | . . . . . . 
 6 [][][][][][][][][][][][][][][][][]. . . [][][][][][][][][]
                                   [][][][][]                
   2         2         3         3         4         4     4
   0         5         0         5         0         5     8
cu (21,15,-50') - to Surface (21,16,0')
Spider City (East Side)
16 [][][][][][][][][][][][][][][][][][][][][]
15 []. . . | . . . []. . . . . . . . . SD. []
   []. 9 . [][][][][]. . {_%%. . %2. . []. [][]
   []. . . []. . . . . ""%%%%%%%%%2"". []. . []
   []. [][][][][][][]. %%%%%%%%%%%%{}. [][][][][]
   . . . . []. . . . . %%%%%%%%%%%%%%{}[]. . . []
10 8 . [][][]. [][][]""%%%%%%%%%%%%%%%%[]. []. []
   . . []. . . []. . %%%%%%%%%%%%%%%%{}[]. []. []
   [][][]. [][][]. []. %%{}{_{_%%%%{}%%[]. []. []
   . . . . . . . . . . . . . dn. . . . . . [][][]
 6 [][][][][][][][][]. [][][][][][][][][][][]
                   [][][]
   4   5         5         6         6         7
   8   0         5         0         5         0
dn (61,7,-50') to Hob Caves (61,7,-170')
%2 - Drop to Serpent Sea Level (-210')
All other Air Drops are the Express Elevator to the Undead Level (-280')
While the Brotherhood was active, they had minions of Hobgoblinss, Orcs,
and Trolls.  Some of these they trained in the arts of Magic.  They housed
these minions in some wet caverns located below what is now Spider city.
And to keep the troops in line, the brotherhood summoned Spectres from the
Undead level.
Even after the fall of the brotherhood, these foul creatures maintained their
barracks in the wet caverns that they were used to, and they made an alliance
with the spectres set to watch them. For you see, the Spectres did not wish
to return to the Undead level, where they were less powerful.  So the Spectres
agreed to assist the Hobs in guarding their area, and the Spectres would not
have to return to the undead level.
There are many foul pools in the caverns, and what goes into those pools even
I dare not think.
Cave of the Hob Clans (-170)
24   [][][][][][][][][][][][][][][][][][][]
     []~~. . . . . []. . . []. . . . . . [][]
     []. (). . []~~[][]. 3 []. []. [][][]. [][]
   [][]. . . . []. . [][]. . . []. 4 . []. . [][]
20 []. . 1 . . []. 2 . . [][]. []. . [][]. . . []
   []. . . . . []. . ~~~~[]. . . ~~~~[]. . 5 . []
   [][]. []. . []. . []. . . []. . [][]. . . . []
   []. . . ~~[][][][][][]. . [][][][]. . . []. []
   []~~[][][][]. . . . . . . ~~. . . . . [][]%a%a%%%%
15 [][][]. . . . . . . [][][][]. 6 . []. . []%%%%%%%%
   []~~. ""%%. . %2. . 8 . . [][]. . [][]~~[]%%%%%%%%
   []. {_%%%%%%%%%2{_. . . . . [][]. []. . []
   []. %%%%%%%%%%%%"". . [][][]~~[][][]. 7 []
   []. %%%%%%%%%%%%%%"". []~~[][]. . []. . []
10 []. %%%%%%%%%%%%%%%%. []. . [][]. . cu. []
   []%%%%%%%%%%%%%%%%{_. [][]. . [][][][][][]
   []. %%. . . %%%%. %%~~. []. 9 . . []
   [][]. . . up. . . . . . SD. . . . []
 6   [][][][][][][][][][][][][][][][][]
   5       6         6         7         7         8
   6       0         5         0         5         0
up (61,7,-170) to Spider City (61,7,-50)
cu (74,10,-170) to Eastern Ledge(74,10,-150)
Pit (59,22,-170) to Serpent Sea (59,22,-210')
%2 to Serpent Sea (-210')
%a to Wyrm Wilderness (-190')
All other Accessable Air Drops lead to Undead Level Altar Room (-280')
The Eastern Ledge and the Wyrm Wilderness were formed by unkown magic,
Probably the same magic that devestated the Surface Forest on the East side.
The various passages and climbs that are found on these levels helped to
provide easier access from the Wet caverns and the Serpent Sea for
the Brotherhood to move supplies around.
The Eastern Ledge is basically deserted, except for an occasional Kobold
or Orc found wandering around.  The Cave on the West side of the ledge
was used to store supplies for the Brotherhood, and has a pit that leads
to the Wet caverns.
The wyrm level is completely deserted, except for a few creatures created
by the brotherhood.  The Wyrms of the Wyrm Wilderness are very insidious
creatures, and are very tough to kill.  They are impervious to any blade
except those made of silver, and though magic can hurt them, they are more
resistant to Magic than most creatures.  Extreme caution should be used if
even one of these beasts is encountered.
Eastern Ledge (-150')                Level of the Wyrms (-190')
32               %%%%%%%%%%%%[]      43   [][][][][][][]
                 []%%%%%%%%%%[]         [][]. . . . . []
30               []%b%b%b%b%b[]         []. . . . . . [][][]
                 []%b{_. . cd[]      40 []{_. {_. . . . . []
                 [][]{}. . {_[]         []. . {_{}. . . . []
                   []{}{}. {}[]         []. {_{}{}. . . . []
                 [][]{_{}. . []         []. . . {_{}. {}[][]
25   [][][][][][][]. . {}{_[][]         []. . {_{}{}. {}dn[]
     []. . . . {}. . . . . []        35 []. . . . {}. {}[][]
     []. . [][][][]{}. {}{_[]           []. . {}{_. . {_[]
     []. . [][][][]. . {_{}[]           []. . {_{}. . [][]
     []. . [][][][]{}. . {_[]           []. . {}. . . {_[]
20   []. . [][][]cu. . {_{}[]           []. {_{}{}{_. [][]
     []. . [][][]. . . . . []        30 []. . {}. . cu[]
     []. . [][][]. . %b%b%b[]           [][]. . [][][][]
     []. . [][][]{_. %b%%%%[]             []. . []
     []. . [][][]. %b%b%%[][]             [][]. []
15   []. . [][][]%b%b%%%%[]                 []. []
     []. . [][][]%%%%%%%%            25     []. [][][]
     []. . [][][]%%%%%%[]                   []. . . []
     []. . [][]	                            [][]. . []
     []. . . []	                              []. . [][]
10   [][]. ()[]	                              []. . . [][]
 9     [][][][]                      20       [][][]. . [][]
     7       7         8     8              [][]. . . . . []
     1       5         0     3              []. . . . []dn[]
                                        [][][]. . . . [][][]
cu(77,20,-150') to Surface(77,21,0')    []. . . . [][][]
cd(82,29,-150') to Wyrm(82,30,-190') 15 []. {}{_. []
pit(74,10,-150') to Caves(74,10,-170')  []. {_. . []
%b - Air Drop to Wyrm Wilderness        []. {_{}[][]
dn(84,36,-190') to Serpent              []. {}. []
   Sea (84,36,-210')                    []. {_. [][]
dn(84,18,-190') to Serpent           10 []. {}{_. []
   Sea (84,18,-210')                    []. . {}. []
cu(82,30,-190') to Eastern              []. {_{_. []
   Ledge (82,29,-150')                  []. {}{}. []
                                        []. . . . []
                                      5 [][][][][][]
                                        7       8         8
                                        6       0         5
Ages ago, long before the existance of the Brotherhood, an underground river
managed to carve out a small lake beneath the surface of Oakvale.  In this
lake, a vast multitude of creatures thrived without the direct aid of
sunlight. But as time passed, a serpent moved from the surface to the lake,
feeding on all of these creatures.
The brotherhood discovered the cave where the Serpent lived, and tried to carve
out more dwellings for its ever growing number of minions.  This time it
was for the Associates of the brotherhood that the caves were used.
The serpent did not like this intrusion, and devised it's own plan of defense.
With the help of a water nymph that also lived in the sea, they conjured up
a black fog, which constantly transported the brotherhood from one location on
the level to another.  And to further complicate the matter, they convinced
a few renegade Trolls to assist in carving the central cavern, where the fog
was, so that the shape would be symetrical, confusing those that were caught
by the fog.
The plan was partially successful, as the brotherhood abandonded most of the
area immediatly surrounding the sea, leaving the serpent in relative peace.
but other areas farther to the west were developed, and the Sorcerers from
the brotherhood took up residence.  Descendants of those dwellers can still
be found there today, though fortunatly they have lost the main secrets of
the brotherhood, sticking to the more common forms of magic.  These descendants
saw the futility of fighting the Serpent's control of the level, and decided
to form an alliance (albeit an uneasy one) with the Serpent and the Nymph.
Serpent's Sea (-210')
41                       WWWWWWWWWWWWWWWWWW[]
40                       []WWWWWWWWWWWWWWWW[][]
             [][][][][][][]WWWWWWWWWWWWWWWWWW[]
           [][]. . . []. []. ~~~~~~~~~~~~~~~~[][][][][][][]
         [][]. . . . []. []. . . ~~~~~~~~~~~~~~[][]. . . [][][]
         []. . . 1 . []. []. 2 . . ~~~~~~~~~~~~. . . []. . up[]
35       [][]. . . . []. []. . . ~~~~~~~~~~~~~~~~. . [][]. . [][]
           []. . . . | . | . . . ~~~~~~~~~~~~~~~~~~. . [][]. . []
           [][][][][][]. [][][][][][]~~~~~Serpent~~~~. . []. 3 []
           [][]. SD. . )). . | . . . ~~~~~~~Sea~~~~~~~~. []. . []
           []%3. []. ))dn)). | . []. . ~~~~~~~~~~~~~~~~~~. . . []
30         [][]. []. . )). . | . []. . . ::::::::::::::::::. [][]
           [][][][][]SD[][][][][][]. []. . ~~~~~~~~~~~~~~~~~~[][]
         [][][]. . . . . []. . . . . []. . ~~~~~~~~~~~~~~~~~~~~[]
       [][]. SD. . . . . []. [][]  [][]. []. ~~~~~~~~~~~~~~~~[][][][][]
     [][]. [][]. . 4 . . []. []. . . . . []. . ~~~~~~~~~~~~~~~~~~WWWWWW
25   []. [][][]. . . . . SD. []. [][]. [][]. []. ~~~~~~~~~~~~~~~~WWWWWW
     []. [][][]. . . . . []. . . []. . . 5 . []. . ~~~~~~~~~~~~~~WWWWWW
     []. [][][][]SD[][][][]. . . []. [][]. [][]. []. . ~~~~~~~~~~WWWWWW
   [][]. cu[]. . . . []. . [][]. . . []. . . . . []. . . [][]~~~~WWWWWW
   []. . . []. 7 . . []. . [][][]. . []. [][]. [][]. []. . . []~~WWWWWW
20 []. 6 . []. [][][][][]SD[][][]. . . . []. . . . . []. . . . ~~WWWWWW
   []. . . []. []. . []. . | . . [][]. . []. [][]. [][]. []. [][]WWWWWW
   [][]. . []. SD. . []. [][]. [][][]. . . . []. . . . . []up[][][]WWWW
     [][]SD[][][]. . []. []. [][][]. [][]. . []. [][][][][]. []  [][]WW
       []. . . . . . []. []. [][]. . [][][]. . . []      [][][]
15   [][]. . . . 8 . []--[]. . . []--[][][]. . . []  
     []. . %%%%%%. . . . . [][][][]. SD. . [][][][]  
     []" %%%%%%%%" . . . . | . . . . []. . []        
     []%%%%%%%%%%%%" . . . [][][][][][]SD[][]    
     []%%%%%%%%%%%%%%. . . . . . . . []. . []    
10 [][]%%%%%%%%%%%%%%%%. . . . . . . []. . []    
   []%%%%%%%%%%%%%%%%. . . . . . . . [][][][]    
   [][]%%. . . %%%%. %%[][][]. [][][][]          
     [][]. 9 . . . [][][]  []. . ))[][][]        
       []. . . [][][]      [])). . . ))[]        
 5     []. . [][]        [][]. . . . . [][]      
       [][][][]          [])). . XX. . ))[]
                         [][]. . . . . [][]
                           [])). . . ))[]
                           [][][]))[][][]
 0                             [][][]
   5       6         6         7         7         8         8       8
   6       0         5         0         5         0         5       9
up(84,36,-210') to Wyrm Wilderness(84,36,-190')
up(84,18,-210') to Wyrm Wilderness(84,18,-190')
cu(59,22,-210') to Wet Caverns (59,22,-170')
dn(66,31,-210') to Troll Temple(66,31,-240')
Room 5 is the Fog Room, The serpent roams this area
%3 - Air Drop to Troll Temple (-240')
All other Air drop lead to Undead Level (-280')
The Main City and Temple of the Brotherhood was established below the
Serpent Sea Level.  Walking along the avenues, you can both appreciate
the beauty of the city (even the brotherhood did a few things right), and
at the same time sense the ultimate evil which was the driving force
behind the brotherhood.
The Northern part of the city was the temple to the Demon lords, and other
minor temples were established around the perimeter of the city.  The Temple,
with its grotesque imagary, is still perhaps one of the few marvels from
the brotherhood that was not destroyed when the brotherhood itself perished.
The Glamuzu is the local variant of "Law Enforcement", though I really doubt
that there are any laws to be enforced.  Still, the Glamuzu keeps an eye
on everything, and makes sure that nothing comes along to disrupt thier
daily business.
In the Northwest corner is an abandoned Archery range, which has been
converted to a prison of sorts.  Glamuzu caught Konran wandering through
the city, evidently drunk from a few too many Troll brews, and had him
locked up here.  Anyone daring enough can try to spring Konran free and
lead him back to his home in the City.
The Troll minions, and a few Wizards and Thaums, still remain, keeping the
sacrificial flames lit, and performing their evil incantations, on the hope
that one day a New brotherhood will emerge.
Troll Temple (-240')
40             [][][][][][][][][][][][][][][][][][][][][]
               []. mm. []. mm. [][]~~::~~SD. . . . . . []
               [][]. . []. . [][][][]==[][][][]. [][][][]
         [][][][][]. . []. . []. . )). )). . | . | . . []
         []. . [][]. 2 []. 3 []. . . 4 . . . []. []. . []
35       []. 1 []. . . . . . [][][]------[][][]--[][][][]
         []A . []SD[][][][]--[][][]. . . . . . . . . . []
         []. . SD. . . . . . . . []. . . [][]. 5 . [][][]
         [][][][][][][]--[][][][][]. . . []. {_{_{_[][][]
             []dn. . . . . . . . . . []. []""{_~~{_. up[]
30           [][]. . . . . . . . . . . . []. {_{_{_[][][][]
               []. . []--[][][][][]. . . [][][]SD[]SD[]. []
     %%%%[][][][]. . []. . @ . . | . . . []. . . []. . [][]
     %%%%%%. . . . . []====[]. 6 | . . . []======[]====[]
     %%%%[][][][][]. []. . . . . | . . . []. 10. [].11 []
25       []. . . []. [][][][][][][]. . . [][]--[][][]--[]
         []. 7 . . . . . . . . . . . []. . . . . . . . []
         []. . . []. [][]SD[][][][]. . . . . . . . . . []
         [][][][][]. []. . . []. []. . . []. []. . []. []
                 []. [][]8 [][]mm. . . . []. )).12 )). []
20               []. [][]. [][]mm. . 9 . []. []. . []. []
                 []. []. mm. []. . . . . []. ))mmmm)). []
18               [][][][][][][][][][][][][][][][][][][][]
     4     4         5         5         6         6     6
     2     5         0         5         0         5     8
   
   
   
A - Konran is here
up(66,31,-240') to Serpent Sea(66,31,-210')
dn(47,31,-240') to Undead Level (47,31, -280')
Air Jump leads to the UD Level (-280')
The level of the Undead Altar is a hazardous place to be, even for the
bravest adventurers!
Legend has it that, at the height of their power, the Brotherhood built an
altar complex, based on the pattern of the Portal complexes, in order to
assist them in summoning many of the foulest beasts imaginable.  In this
complex, they summoned many liches, wraiths, wights, spectres, ghouls, 
banshees, and stalkers.  Many of the summoners attemted to prolong thier
life beyond its normal measure with enchantments of enourmous power.
They had managed to summon wraiths that were very capable fighters, but had
lost thier capability for magic.  The banshees they summoned were capable of
casting thier spells by simple force of will, but lacked any real endurance.
The ghouls and stalkers were very potent fighters indeed, and the liches were
among the best spellcasters around.  The sorcerers that attempted the life
prolonging technique were successful to a degree, though in the process they
lost some of their magic skill, and were limited to one or 2 spells that they
could still remember.
In an attempt to summon a being that was both a capable fighter AND a
competent magician, the Brotherhood set forth in the Altar area to cast
their greatest enchantment yet, even greater than the one which summoned the
Dragon to Kesmai.  The results were devestating.  A great explosion rocked
the entire area around the Altar, and the explosion ripped a great hole all
the way to the surface of Oakvael.  Most of the brotherhood was killed by
the blast, and the few that remained were so beat up that they could not
withstand the onslaught of the 2 creatures that answered their summons.
For the Brotherhood did manage to summon 2 demon liches, both were capable
in the area of the Martial arts, and they both had a limited amount of Magic.
The summoning was not as well as they had desired, but as none of the
summoners survived, I guess it doesn't really matter.  The Lich brothers
roamed the Level until they found an area to their liking, and then they
established a permanent residency there.
Near the stairs leading from the Troll temple level is another staircase,
carved with a completely different architecture, leading down to the Reptile
pit.
Temple of the Undead (-280')
36                         [][][][][]
35                         []. . . []
                           []. . . []
                           []. . . []
   [][][][][][][][][][][][][]. []. [][][][][][][][]
   []. . dnup. . . . . . . . . []. []. . . . . . []
30 [][][][][]. . . . . . . . . . . []. . . . . . []
           []. [][][][][][][]. [][][][][]. []. [][]
   [][][]  []. []. . . . . []. . . []. . . []. . [][]
   []. [][][]. [][][][]. . []. [][][][][]. []. [][][]
   [][]. [][]. []. . . . . . . . . []. . . []. . [][]
25   []. . . . [][][][][][][]. . . [][][]. []. [][][][][]
     []. []. . . . . . . . . . []. . . . . . . . []. . []
     []. []. . []. . . . []. . []. . . . . . . . []. . []
     []. []. . []. . . . []. . []. []. []. . []. []. . []
     []. []. . [][]. [][][]. . . . []. []. . []. []. . []
20   []. []. . []. . . . []. . [][][]. []. . []. []. . []
     []. [][]. []. []. . [][][][][][]. . . . . . . . . []
     [][]. [][][]. []. . [][][][][][][][][][][][][][]. []
       [][]. [][][][][][][][][][][][][][][][][][][][]. []
         [][]. . . . [][][][][][][][][][][][][][][][]. []
15         [][]. . . [][][][][][][][]. . . [][][]. . . []
             []. . . . . . . . . . . . ::. . . []. . . []
             []. . . [][][][][]. . ::""""""::. []. . . []
             []. . [][]. . . []. . ""{}mm~."". [][][]. []
     [][][][][]. . []. . [][][]. ::""""""""""::[]. . . []
10   []. . . []. [][]. . []. []. . ""mm/ mm"". . . . . []
     []. . . | . []. . [][]. . . B ::""""""::. . . . [][]
     []. . . []. []. [][]. . []. . . . ::. . . . [][][]
     [][][][][]. []. []. . [][]. . . []. . [][][][]
     []. . . | . []. []. [][]. . [][][]. . . . []
 5   []. . . []C [][]. . [][_[_[][]. [][_[_[_. [][][][][]
     []. . . []. . [][][][][][][][_[][][][][]. . . . . []
     []. . . []. . []. . . . SD. [_[]. . . []. . . . . []
     [][][][][]. . []. . [][][][_. SD. A . []. . . . . []
             []. . . . . []  [][][][]. . . []. . . . [][]
 0           [][][][][][][]        [][][][][][][][][][]
   4   4         5         5         6         6       6
   3   5         0         5         0         5       9
   
A - Lair of the Lich Twins
B - Altar Room.  All entrants beware, as what you will find here, you will
    not find it's like ANYWHERE in the known lands.
    (Don't say you weren't warned!)
C - Past this point to the Lich's Lair, the area is No-Quit, No-Recall
up (47,31,-280') to Troll Temple (47,31,-240')
dn (46,31,-280') to Reptile Pit (46,31,-310')

Long ago, after the Brotherhood was vanquished, Gorfwylltra, the Ancient of
Knights, established an area that was supposed to test the mettle and courage
of those that bore the name Knight, as well as many others who sought to
test their own courage.  He made deals with a few of the Chaotics that lived
in the area, promising them pay for their service.  The chaotics readily
agreed.  So Gorf set up the Reptile pit.
After a time, the chaotics forgot about thier deal, and with the help from
other chaotics, they walled Gorf in, and then set about making thier OWN plans
for the knights that would come.  They sought the assistance of a Dragon that
was capable of breathing a vast whirlwind to take up a residence within the
maze.  They sought several of the Robed Mino's and Larger serpents, and
spectres.  Finally, they found 4 wyrms that would work with them.  And so,
the chaotics took over the gauntlet designed to test a Knights courage, and
made it into a hell run.
Realizing the dangers involved, Brych and Cudyl sought the aid of Knightess
Clwyd to bar the entrance of the area to everyone but Knights.  and so none
are now allowed into the area, but Knights alone.
Gorf is still down there, and he still wishes to impart his wisdom to those
that would seek him.
Reptile Pit - AKA Knight Quest Arena
34   [][][][][][][][][][][][][][][][][][][][][][]    
     []. . . . . ~~. . . ~~~~. . . ~~. . . /.  []
     []A . . [][][][][][][][][][][][][][][][][][]
     [][][]::[][][][]. . . . []. . . . . . []up[][]
30       []??[][][]. . []. . []. B . [].F. []. . []
         []::[][][]. [][][]. []. . . []. . []. . [][][]
         []. [][]. . [][][]. [][]. [][]SD[][]. G . . []
     [][][]. . []. [][]/ []SD[]. . []. . . []@ @ @ @ []
     [][]. [_. []. []/ / / / []SD[][][]. [][]. . . . []
25   []. . . . [][_[]/ /E/ / []~~. []. . . []. . [][][]
     [][]. [][][][_[]/ / / / []. ~~[][]. [][][][_[]
   [][][][_[][][][_[]/ / [][][]~~. []. D . . []. []
   []. . [_[][][]. []SD[][]::~~. C []. . . . [][_[]
   []. [_[][]. . . []. . []. . ~~. [][]SD[][][]. []
20 []. .  . .  [][][][]. [][][]. ~~[][]. . . . . []
   [][][][][][][]    []. . ~~. ~~. [][][][][][][][]
18                   [][][][][][][][][]
   2       3         3         4         4         5 5
   6       0         5         0         5         0 1
Entire Level Past the Blocking Grates is No Quit/No Recall except as noted.
Entire Level is Cloaked in Darkness
A - Gorfwyltra, Knight Quest NPC
B - Spectres
C - 4 Wyrms (each as tough Daisy)
D - Robed Minotaurs
E - Wendy, the Whirlwind Dragon
F - Stalkers
G - Clwyd, Guardian Knightess
up (47,31,-310') to Undead Level (47,31,-280')
:: (38,22,-310') - Full Recall/Quit Square
[_ (48,24,-310') - Exploding Ruin, will set others Self-Defense Flag
[_ (48,22,-310') - Fireball Ruin, will set others Self-Defense Flag
Several Serpents roam throughout the Level.